Indie Game Dev

I am a game developer working to create awesome stuff. I’ve been using C++ and Unreal Engine to create my work. I’m looking to work with a larger team to create bigger and cooler projects.

I’ve just released a game called Chainsaw House to the Meta PCVR store!

I’m currently working on a new Online Multiplayer Competitive Shooter game for the Meta Quest 2/3 headsets; like CS:GO but Mobile VR!

  • I’ve created a working build for the PC in 3rd person. The game contains various lag compensation techniques including Server-side rewind, Client-side prediction, and server reconciliation.

    More info.

  • VR horror game I created. It is like the PT game created by Hideo Kojima but you can explore the rest of the house. I tried to make the scariest game ever.

    STORE PAGE

  • HERE

    I made an algorithm to minimize the bandwidth used when replicating VR component transforms.

High ping test. PC build is almost done. Quest 2/3 build coming soon.

CHAINSAW HOUSE

Requires Oculus Rift or Meta Quest Link to play.

Online Multiplayer game I am currently working on.

https://github.com/skoutroberson/Blaster

SIMULATING 150 PING FOR SERVER-SIDE REWIND TEST

Created in C++

High-performance complex geometry traversal from my game: Chainsaw House.

Basic AI with dynamic flee/flock

Each Cockroach uses 1 sphere trace and 1 line trace per frame (with 1 more line trace if climbing down).